SHERLOCK Escape Room

Reviewed · COPENHAGEN ESCAPE GAMES & MYSTERY HUNTS

SHERLOCK Escape Room

5.0 · 78 reviews From $685 Operated by ESCAPE ROOM by Midgaard Event · Bookable on Viator
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Copenhagen turns into 1902 when you solve fast. This Sherlock Holmes-themed VIP escape room gives you 120 minutes of mystery puzzles, run as a private group with a dedicated game master if you need help. I like that it’s longer than the usual escape-room run, so you’re not sprinting through the story. I also like how much the experience relies on story cues and costumed guidance, like Ada, Mia, Roxanne, Poppy, Ian, and Bastian have brought it to life for different groups.

One consideration: the puzzles can be genuinely challenging, so if your group hates getting stuck, agree in advance on a hint strategy.

Key Highlights

SHERLOCK Escape Room - Key Highlights

  • Two-and-a-half hours total with 120 minutes of game time for a less-stress, more puzzle-focused run
  • Private group play (up to 12), so you won’t share your experience with strangers
  • A dedicated games master who can step in with the right kind of help
  • Two-team coordination in some sessions, with communication across rooms and a final reunite moment
  • Winning-team photo included, so you leave with a souvenir beyond bragging rights

Sherlock Holmes Case File: What You’re Actually Trying to Do

SHERLOCK Escape Room - Sherlock Holmes Case File: What You’re Actually Trying to Do
This is not a vague escape room where you just chase locks. You’re stepping into a Sherlock Holmes-style plot in 1902, working as British agents. Your mission: break into Danish Colonel Holtenbergs estate to find secret photos of Prince Edward the 6th.

That matters for two reasons. First, it gives your brain a reason to care about clues that might otherwise feel random. Second, it helps you stay oriented when you split tasks—who is looking at the documents, who is testing objects, who’s mapping codes.

Expect a full story arc. You’ll have moments where progress feels like deduction, not brute-force trial and error. And because it’s guided, you’re not totally on your own if the logic doesn’t click immediately.

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The 120 Minutes That Make This Room Feel Different

A lot of escape rooms feel like a race against time. This one slows that down. The package is about 2 hours 30 minutes, with 120 minutes dedicated to the mystery, puzzles, and story.

For you, that extra time does practical things:

  • You can actually read clues instead of speed-reading them like a tourist on a tram.
  • You can circle back. Good escape rooms let you correct course, not just finish once.
  • Teamwork gets real. You can split roles without panicking when one person goes quiet.

If you’re bringing kids or planning a team-building day, this timing tends to land better than shorter formats. You’re less likely to feel like the whole group learned the rules only to run out of minutes.

Private Team Play: Up to 12 and No One Else in Your Way

SHERLOCK Escape Room - Private Team Play: Up to 12 and No One Else in Your Way
You get your own session. It’s listed as a private tour/activity, meaning only your group participates.

Price is $685.63 per group (up to 12). That price point can feel steep at first glance, but here’s how it pencils out in real life: if you fill closer to 12 people, you’re paying about $57 per person. If you show up with a small group, the per-person cost climbs quickly.

My rule of thumb: this is best when you can bring enough people to make teamwork easier and keep the puzzle momentum going. One internal staff note you’ll want to remember is that this Sherlock setup is usually recommended around 6 to 12 participants, which lines up nicely with the “private group” pricing logic.

Two Rooms, Communication, and the Reunion Twist

SHERLOCK Escape Room - Two Rooms, Communication, and the Reunion Twist
One of the most-loved parts is the way some sessions run as a two-room experience. Teams may start separately, with walls between the rooms, and you coordinate by communicating what you’re seeing and needing.

What you’ll feel in the room is the tension of split effort:

  • One team finds partial information.
  • The other team maps it into something useful.
  • Then you work toward a shared final goal and reunite at the end for the last steps.

For team building, this is gold. It forces communication that isn’t just friendly chatter. It’s functional. People learn to describe what they see clearly, ask better questions, and avoid the common mistake of assuming everyone already understood the clue.

If you’re planning with mixed ages (say, adults plus teens), this format also gives quieter participants a way to contribute without being steamrolled by the most confident talker.

The Game Master (and the Costume Actors) Are Part of the Game

SHERLOCK Escape Room - The Game Master (and the Costume Actors) Are Part of the Game
The dedicated guide is not just there to hand you a clipboard. The experience leans on performance. Groups have mentioned hosts like Ada, Mia, Roxanne, Poppy, Ian, and Bastian, and the common thread is clear: you don’t just get instructions, you get story framing.

I like this because it changes how you experience “help.”

  • Instead of a generic hint, you get context that points your team back to the right kind of thinking.
  • The pace stays smooth. You’re not wandering in frustration too long.
  • The room stays playful rather than turning into a hard-tech puzzle wall.

Some groups also report getting hints when they needed them, and in at least one case, the game master provided extra minutes to help the team finish a challenging section. That’s the difference between “we can’t help you” rooms and “we want you to succeed” rooms.

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Puzzle Difficulty: Fun for Smart Teams, Not a Guessing Game

SHERLOCK Escape Room - Puzzle Difficulty: Fun for Smart Teams, Not a Guessing Game
This Sherlock room is often described as challenging, and that’s a selling point if your group likes thinking. The puzzles have enough complexity that you’ll likely run through a cycle of:

1) try

2) notice something you missed

3) ask for a hint

4) then suddenly connect it

A practical tip: don’t wait until you’re totally stuck to ask for help. If your game master gives hints, use them early enough to keep the momentum. A good approach is to agree as a team:

  • Ask for help only after two people independently check the same clue.
  • When a hint arrives, assign one person to translate it into an action step so the whole group doesn’t “feel enlightened” but do nothing.

If your group hates any uncertainty, you may end up spending more time debating than solving. But if you enjoy teamwork and puzzles, this is one of those rooms that feels satisfying even when it’s hard.

What’s Included, What’s Not, and Small Planning Details

SHERLOCK Escape Room - What’s Included, What’s Not, and Small Planning Details
Here’s what you get:

  • Private escape room
  • Dedicated guide/game master
  • Picture of winning teams

What’s not included:

  • Alcoholic drinks (you can purchase them)
  • Parking costs: street parking is listed at DKK 9 per hour

You’ll also use a mobile ticket, which is handy if you’re already juggling Copenhagen walking routes and transit.

Two practical notes:

  • If your team wants snacks or drinks, don’t assume they’re automatically part of the day. Some groups have had confusion about what was included versus what needed to be handled by staff. So if food matters for your schedule, ask clearly at the start.
  • Plan to arrive a few minutes early. The experience is designed to start cleanly, and you don’t want your team doing a last-minute panic about who has the ticket.

Getting There Near Aldersrogade 6A (and Pairing It With a Day Out)

SHERLOCK Escape Room - Getting There Near Aldersrogade 6A (and Pairing It With a Day Out)
The start point is Aldersrogade 6A, 2100 København, Denmark. It also ends back at the meeting point.

It’s marked as near public transportation, which is what you want in Copenhagen. You’ll usually do best by stacking this with something nearby rather than trying to cram it between far-flung neighborhoods with tram transfers.

Timing-wise, it’s about 2 hours 30 minutes total. So I’d book it as a block in the middle of your day:

  • before dinner rush
  • after you’ve done the daytime walking you planned

If you’re doing a team-building outing, this duration also works well because it doesn’t swallow the entire afternoon.

Best Fit: Families, First-Timers, and Team-Building Groups

This is built for a mixed audience. It says most travelers can participate, and children must be accompanied by an adult.

Based on how the room is structured, here’s who tends to love it:

  • Families with kids who are old enough to read clues and work in teams. One group with kids aged 11 and 14 described it as a hit.
  • First-time escape room players who want a guided experience rather than a “sink or swim” puzzle wall.
  • Team-building groups that value communication. The two-room coordination and reunite moment turns problem-solving into something people can talk about afterward.

If your team is mostly very young kids, you’ll need to think carefully. The room relies on puzzle logic and reading, and adults will likely need to drive the thinking.

Price and Value: When $685.63 Makes Sense

Let’s talk value honestly.

At $685.63 per group up to 12, the value depends on group size. This is not a “pay a couple dollars and everyone gets a seat” activity. It’s closer to a private performance + puzzle design package.

When it’s a great deal:

  • You can bring 6–12 people.
  • Your group actually wants structured teamwork, not just a quick activity.
  • You care about the guide being involved, since that’s part of what you’re paying for.

When it’s not as good:

  • If you’re a tiny group and the per-person cost makes you wince.
  • If nobody enjoys puzzles and you’re hoping for mostly action and no thinking.

For the right group, it’s one of the few escape-room styles where the time feels fair and the teamwork feels intentional.

So, Should You Book It?

I’d book Sherlock Escape Room if you want an escape room that feels like a real story mission, not a frantic sprint. You’ll get 120 minutes of puzzle time, a private group setup, and guidance that supports progress without stealing the fun. The two-room communication format also gives team-building meaning, not just competition.

Don’t book it if your group hates difficult puzzles or prefers activities where you never risk being stuck. In that case, you’ll want a simpler, shorter escape-room style.

FAQ

How long is the Sherlock Escape Room experience?

The total experience is about 2 hours 30 minutes, with 120 minutes of mystery, puzzles, and story time.

Where is the meeting point?

The start and end location is Aldersrogade 6A, 2100 København, Denmark.

Is this a private experience for my group?

Yes. It’s a private tour/activity, and only your group participates.

How many people can be in a group?

The price is listed per group for up to 12 people.

Do I get to choose a start time?

Yes. You should indicate your preferred start time in the special requirements box when booking.

Is there a guide during the game?

Yes. A dedicated guide/game master is included.

Do I get a mobile ticket?

Yes. Mobile ticket is listed as a feature.

Are drinks included?

No. Alcoholic drinks are not included, but they are available to purchase.

Are children allowed?

Children must be accompanied by an adult.

Can I get a refund if I cancel?

No. This experience is non-refundable and cannot be changed for any reason.